Darkest Dungeon How To Scout

Feb 24, 2019
  1. Darkest Dungeon Tips
  2. Darkest Dungeon Scouting Explore

Shadows Blur Together achievement the easy-cheese way post CoM patch aka with reinforcements being called and w/o being able to cheese with 2 enemies.
  1. A guide to help you survive the Courtyard in Darkest Dungeon. List of courtyard curios as well as provisions suggestions. Scouting (23%) Any loot x2 (15%) Nothing.
  2. Critical Scout, the massive map reveal, is half of that chance so if you want to reveal half of the dungeon the moment you step inside, you will need 200% scounting chance to guarantee it. I usually just have the support and the non-DD carry go into the dungeon with a scounting quirk (+20% in that certain map) and that's more than enough.
  3. Darkest Dungeon is a hard game to get the hang of. One wrong move, and suddenly it will feel like your dungeon party is purposely trying to suck. These 50 tips will next level your dungeoneering and guide you to victory in the blackest reaches of the Darkest Dungeon.

Instead, each hero has a 25% chance of scouting upon entering a new room in Darkest Dungeon. There are, however, ways to enhance how frequently scouting occurs via the use of trinkets. A rusty iron maiden stands against the wall, clasped shut. Ruins (40% odds) Stashed loot! (Gain loot) (20% odds) The maiden squeaks open to reveal only foul smelling air. (Nothing) (20% odds) The maiden swings shut on its own, trapping the hero! (Gain quirk, claustrophobia) (20% odds) The hero inhales foul vapours. (Gain disease, 66.7% to gain tetanus, 33.3% to gain a random one) (Use.

Why I Made this Guide and What is Different from Before


I created this guide because this achievement is arguably one of the most painful to get and none of the guides i had a look at seems to be working as of the CoM patch.
The reason behind that is that any enemy formation with 2 or less enemies will now call for reinforcements after they have been left alive for too long aka when you are trying to stall. That includes the 2 Rapturous Cultists in the first Darkest Dungeon quest.
The above change takes away your ability to 'protect' your crimson cursed death's door members by placing them into 'safe spots' aka unreachable positions. It only takes a single round from the enemy reinforcements (which will probably be types that can attack every position) and some bad RNG to instantly knockdown your death's door party members.
In a nutshell this guide will show you how to grab the achievement without breaking a sweat. Nevertheless even though the execution is really straight forward, some preparation and a couple of requirements are needed, it wouldn't be a guide otherwise.

Strategy, Party and Important Gear


ScoutThe strategy takes place in the -Apprentice- (it has to be apprentice) boss mission of the Swine Prince, the fight will be very controlled regardless of your low damage output (due to gearing).
The Party will include 2 Shieldbreakers who will bear the Crimson Curse in the 'Craving' stage with the Sandstorm camping skill, a Houndmaster also bearing the Crimson Curse in the 'Craving' stage with the Guard Dog skill and of course the only class that can be considered a consistent healer, a Vestal. Note that your Vestal will be the only one wiithout the curse to avoid its behaviour effects during the boss fight.
You will need 1 Protection Trinket on each with at least 15% PROT. There are a couple of Protection items, any with 15% and above will work but i think the most common one is 'Protection boots' that gives 20% and is of uncommon rarity. Your damage output is irrelevant given how your damage intake is really low since you avoid marks. Meaning that damage trinkets are not as important here.

First Part of the Fight, the Swine Prince


Right before the boss room (should be easy to figure out where it is even if you fail to scout) you will camp and your 2 Shieldbreakers will apply Sandstorm to each other, that will prevent them from being marked by Wildbur trivializing your frontline damage intake. Houndmaster will spam Guard Dog on the Vestal amplifying his dodge making him almost consistently dodge both the mark of Wildbur and the Obliterate ability of the boss, should any marks go through. Any damage that manages to go through (mostly from Wild Flailing) should be left as is because after Swine Prince dies there will be no damage intake whatsoever and you will need your Cursed heroes as close to Death's Door (if not at it) as possible. Only use your Vestal to heal high damage that goes through early on with the boss being at relatively high health.

Wildbur, the Cheese and the Achievement


The achievement along with the importance of the Apprentice difficulty takes place when the actual Swine Prince dies. Wildbur will be left alone having one action per round and only ever using 'Squeal' which hits for 1 damage and has 0% crit chance (even though it will probably crit one party member once every 50-60 rounds). Even though 'Bit'o Squeal' is listed as an ability, Wildbur will never cast it on Apprentice. The cheese takes place with Protection trinkets. If you have 15% Protection (have not tested if less than 15% does the trick, i have a suspicion that 10% will also work) the 'Squeal' ability will hit you for 0, aka absolutely nothing. That means that you can have your entire party at Death's Door being hit for 0 damage every round and occasionally being stunned (which even though is annoying, it doesnt change anything). Wildbur will not call for reinforcements (obviously) and the fight will never end unless you kill him.
After a couple of 'Craving' rounds your Crimson Cursed party members (2 Shieldbreakers and the Houndmaster) will go into the 'Wasting' stage, which then opens up the window of them attacking themselves. IMPORTANT - make sure your heroes are as close to Death's Door as possible, because after Swine Prince dies the damage intake will only come from your Wasting heroes attacking themselves.
At that point everything is a matter of patience, you have 3 heroes that are eligible of attacking themselves at 1-3 hp taking 0 external damage aka the only way they die is if they kill themselves or they expire after 61 rounds.
An argument can be made about using the same strategy but instead of 3 'Wasting' you have 2 in 'Bloodlust' and 1 in 'Wasting'. So the 2 in Bloodlust stage will be eligible to attack the entire party and the Wasting one themselves. I have not tested this variant, if you do and it works better let me know.

Possible Mishaps


Things that can go wrong:
  • 1) You get crit by 'Squeal' which means you will be hit for 1 and have a chance to die to it if you are at Death's Door. (As mentioned above it happens once every 50-60 rounds, if at all, wiki literally states that it has 0% crit chance but you know how much RNG DD includes)

  • 2) You don't take enough damage from Swine Prince due to almost 'unmarkable' comp and when you have only Wildbur left it's almost impossible to reach Death's Door. This can be negated by having double Bloodlust heroes attacking the Party but your heroes need to be low regardless to make it time efficient.
Darkest dungeon how to scout webelos
If you manage to safely avoid the above (mostly the second one), the achievement is totally effortless and only a matter of patience.
Should you put my strategy into the test, i really hope it helps you as much as it did me, and make sure to let me know if everything went according to the plan.
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Secret rooms are hidden rooms that can occasionally be found inside dungeons by scouting ahead.

Content[edit | edit source]

Secret rooms will always contain a unique curio: the Ancient Artifact, which will drop a small quantity of valuables or, if opened with a Skeleton key, will provide several pieces of loot similar to that obtained when defeating The Collector, hence why the Artifact is regarded as containing 'Great Treasures'. As for every item providing loot, additional items are awarded if opening it while at low or zero light level.

How

Accessing secret rooms[edit | edit source]

To enter a secret room, it has to be scouted first and it must be critical scouting only. When scouting, eventual secret rooms will appear along a corridor; their position will be indicated by a golden star icon. Upon reaching the corridor segment holding the hidden door to the secret room, the room has to be accessed by clicking in the background or pressing the up arrow as would be done to enter a regular door. Once explored, the secret room can be left by clicking on a new destination room.

Darkest Dungeon Tips

The Crimson Court DLC[edit | edit source]

With the release of The Crimson Court, secret rooms can also hold prisoners. Prisoners are similar to experienced recruits; they start at higher levels and will have their weapons, armor and skills upgraded to the highest their current resolve level will allow. After you leave the quest, a rescued prisoner will be found in the stagecoach.

Darkest Dungeon Scouting Explore

Trivia[edit | edit source]

  • There is a secret room on the way to the final boss with a letter from Red Hook Studios, the developers of Darkest Dungeon.
  • Secret rooms count towards the progress in the Explore quest.
  • Scouting via curio interactions will not reveal secret rooms.
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