Mount And Blade Warband Shield Bash

Companions in AWOIAF

  • This table is not complete. An empty cell may mean none or not yet known.

The map is roughly 3x the size of Native Warband. Discover-able locations each with their own features. Recruitable Giants and Direwolf. About the Modification. A World of Ice and Fire Modification is a fan-created Mount and Blade: Warband modification based off. Mount And Blade 2: Bannerlord; How to make money in Bannerlord. By Christopher Livingston 09 April 2020. Trading, ransoming prisoners, battling thugs, completing quests, and more ways to profit in. Player characters may now select specialized abilities that improve their performance at levels 5, 10, 15, 20, 25 and 30. Similar to Companion Abilities, these talents carry a few different themes and further define the kind of fighter that you represent. Some of these abilities are unique only to a player, while there are other abilities that companions and troops have that are not available. Note that Mount And Blade 2: Bannerlord is in early access right now and some skills and perks might change in the final release of the game. Mount And Blade 2: Bannerlord Skills And Perks For the basics of character creation, skills and perks you can check out our character creation guide.

NameLikesDislikesUpset byCompanion typeLevelCostRenownPersonalityNoble
AnguyGendry, Thoros of MyrDick Crabb, XhondoAttacking the defenselessFighter (archer)2916000Yes
Brienne of TarthGendryBronn, Ser Illifer the PennilessFailing quests, fleeing from battlesFighter, leader2717000405UpstandingYes
BronnAnguySer Illfer the PennilessNot paying wagesFighter21200
Bronson SnowGendryPrincess Khiarai, Shagga son of DolfFighter10Upstanding
CrastosBrienne of TarthSyrio ForelAttacking the defenselessTracker, fighter31000210Debauched
Dacey MormontThoros of MyrCrastosFighter (melee)273500435UpstandingYes
Dick CrabbHibaldAnguy, Ser Illfer the PennilessEngineer, fighter71500
DirkDacey MormontPrincess KiriaraiNot paying wages, fleeing from battleFighter1
GendryAnguy, Brienne of TarthHibald, XhondoEngineer1550Upstanding
Hagen the BeautifulValDick Crabb, XhondoFleeing from battleFighter (throwing)13270Good-natured
HibaldDick CrabbGendry, QyburnMerchant81670
KurleketHeavy losses, running out of foodFighter5Event200
Mya StoneGendryCrastos, Shagga Son of DolfLooting(9)1315000255Upstanding
Podrick PayneBrienne of TarthNoneAttacking the defenselessFighter2550Good-naturedYes
Qyburn ²XhondoShagga son of Dolf, SylvaNot paying wages, heavy casualtiesSurgeon410000
SamEvent
Ser Barristan SelmySyrio ForelBronnFailing quests, attacking the defenseless, heavy lossesFighter3832000570UpstandingYes
Ser Beron GreyMya StoneQyburn, Ser Creighton Longbough79000UpstandingYes
Ser Creighton LongboughSer Illfer the PennilessBronn, Shagga son of DolfFighter (mounted)42100
Ser Illfer the PennilessSer Creighton LongboughBronn, Dick CrabbFleeing from battlesFigher (mounted)91900MartialYes
Ser Shadrich the Mad MouseDacey MormontBrienne, Hibald3332000495MartialYes
Shagga son of DolfBronnSer Creighton Longbough, QyburnNot paying wagesFighter237250
Sylva ²Ser BeronQyburn, Ser ShadrichHeavy losses, running out of foodSurgeon59000210
Syrio ForelSer Barristan Selmy, Thoros of MyrAnguyRunning out of food, fleeing from battles, attacking the defenselessTrainer, fighter3516000540UpstandingYes
Thoros of MyrAnguyBrienne, QyburnSurgeon and Fighter3218000480Martial
ValBrienneSer Illfer the Penniless, HibaldRunning out of foodExplorer, Emissary, Throwing113800210Good-natured
XhondoQyburnAnguy, GendryRunning out of food, not paying wagesFighter10600
Princess Khiarai150,000Yes
Direwolf ¹FighterQuest
Dongo ¹Wun-wunFighter (Infantry)42Quest630
Wun-wun ¹DongoArcher42Quest630
Brog Matter ¹Reed MatterFighter/Leader49QuestUpstandingYes
Reed Matter ¹Brog MatterFighter/Leader42QuestUpstandingYes

¹ These units equipments cannot be changed.
² These units are like maesters and can heal your injuries.

Units with special recruiting methods

  • Kurleket is recruited through a random map event.
  • Sam is recruited through a random map event.
  • Dongo and Wun-wun are recruited via quest in the north. West of Thenn between a group of trees. You must be a wilding to recruit them.
  • Direwolf can be recruited at the wolf's den. You must be a northman to recruit it.
  • Brog Matter can be recruited if you chose to spare him after completing the Bringing a Warlord to Justice quest. You gain access to Bringing a Warlord of Justice quest sometime after reaching over 1,000 renown through a random map event.
  • Reed Matter can be recruited after completing the quest Freeing a Brother. You gain access to Freeing a Brother quest after a set amount of time if you completed Bringing a Warlord to Justice quest and chose to spare Brog.

The Kingsguard

Warband
Ser Arys Oakheart of the Kingsguard

The Kingsguard are a special set of seven recruitable companions. They are recruited by freeing them from captivity.

See The Kingsguard article for more info.

Companions no longer in AWOIAF

  • Ulf (Level 46) - This outlaw companion can be hired along with his mercenary company you can find discovering AWOIAF. (No longer a hero character as of 2.0)
  • The Tattered Prince (Level 46) - This Noble companion can be hired along with his mercenary company his 2 companions (Caggo, lvl 46 and Denzo D'han, lvl 43) you can find discovering AWOIAF. (No longer a hero character as of 2.0)

Under Construction

Mount And Blade Warband Shield Bash
Retrieved from ‘http://aworldoficeandfire.co.uk/wiki/index.php?title=Companions&oldid=1483’

Mount And Blade Warband Mods

See the Nexus link above for olde version archive and primary download.
A 'mini-mod' for Native Warband 1.143 that expands pre-battle tactical options...and includes a number of in-battle optional features.
Now with a real deployment phase - pre-battle positioning of divisions!
Requires Warband Script Enhancer 2.6.2, included in the installer
NEW in v0.95:
  • Now with Pre-Battle Positioning/Real Deployment!
    When starting a battle with Pre-Battle Orders or via
    the 'Take the Field' option, you can place your troops before
    the battle starts by using the 'hold down F1 flag' (this can
    be turned off in the mod options menu)
    As instructed in game, give formations orders (such as formation types or
    stand closer/spread out) before placing the division with the F1 flag for
    those orders to be applied when the division is placed.
  • Pre-Battle movement orders (+/- 10 paces, formations, spread out/stand closer)
    now 'snap into place' at spawn time. There may be some reshuffling, but this
    speeds along the starting formation process greatly.
  • Pre-Battle orders now available for 'alternative' divisions activated by
    splitting a troop type into a secondary division
  • Recording battle size via mod options is no longer necessary (thanks WSE)
  • Shield bash made key-mappable. 'Defend' needs to be held down, too.
  • Some bugfixes (Custom Camera and Split Divisions mainly)

NEW in v0.91:
  • Shield Bash added
  • Compiled with ModMerger, so testing that
  • Some small bugfixes
Mount And Blade Warband Shield Bash
NEW in v0.90:
  • Animated and properly functioning spear bracing
  • AI use of special attack orders (skirmish mode, spear bracing, volley fire)
  • Ability to split the same troop type into two divisions!
  • Fully map-able keys
  • Ability to use deployment options in sieges
  • New 'in between' battle AI that uses Native AI, but with formations
  • Weather-based penalties to ranged weapon proficiencies
  • Some cosmetic updates, numerous bug fixes and smaller tweaks/updates

Pre-battle Deployment
Adds a pre-battle presentation where the player can select the troops from the player's party that he/she wishes to spawn at the beginning of the battle.
Pre-battle Orders
Adds a pre-battle presentation where the player can assign a set of battle starting orders to the various divisions/group in the player's party.
Currently, the player can select the following for each group: an Initial Order (charge, hold, follow), two movement orders (chosen from Forward/Back 10 paces, Stand Closer, Spread Out, Mount and Dismount) and a weapon use order (chosen from the Native weapon use orders Fire At Will, Hold Fire, Any Weapon, Blunt Weapons). Movement orders can be repeated up to 4 times.
It also adds options to the encounter menu to choose for all troops to begin the battle holding or following, rather than charging.
PBOD is now 'Expanded' and adds a set of orders to that which are available Natively. Now, your troops can be instructed on exactly which weapon type to wield, whether or not to use shields, and for ranged troops whether they should engage in melee combat or not. These are accessed similarly to Native orders in that you press a 'F' function key that opens a display outlining the various orders available and they are given to whichever divisions are currently selected. Further, weapon-use fixes for lancers, horse archers, and spear/pikemen have been included (and can be toggled off individually if the player so chooses). Also includes Battle Continuation with two DeathCam modes, and a custom camera mode. Now using Motomataru's Formations! For more details, see the Readme.
For screenshots etc, see the forum page.
For the Kits (source code)--
Orders & Deployment:http://www.mbrepository.com/file.php?id=2325
Orders:http://www.mbrepository.com/file.php?id=2324

Mount & Blade Warband Review

http://forums.taleworlds.com/index.php/topic,139752.0.html
Deployment:http://www.mbrepository.com/file.php?id=2322
http://forums.taleworlds.com/index.php/topic,141283.0.html