Arma 2 Warfare Benny Edition Wiki

Description: Warfare mission modified by Benny. Features: - Ability to turn Camp Respawn On/Off at startup. French/English localization (i'll translate other langage asap i have some people who will be willing to translate). Ruski, CTI/Warfare has only increased in popularity in Arma 3. You have my variant (BECTI Warfare, Seattle WA) based in the USA, Gunny's Warehouse based in the USA, Zerty's server/variant based in France, and you also have the Russian variant based in Russia. All 3 of those servers are in the top 90% and fully populated during their respective. HABAI for ArmA2:OA Warfare Benny Edition news. Ran the ArmA2:OA server on 2 cores and the ArmA client on the other two cores. As usual this took a lot of reading around, tweaking, and understanding what a lot of the settings actually do as well as how the ArmA2 engine works. Now I have better performance with a minimum of 20fps. ArmA 2 is the third main title in the ArmA series. 1 Overview 1.1 Expansion pack 1.2 DLCs 2 Plot 2.1 Harvest Red 2.2 Eagle Wing 2.3 Operation Arrowhead 2.4 Operation Crimson Lance 2.5 Operation Black Gauntlet 2.6 Silver Lion 3 Gameplay 3.1 Factions 3.2 Weapons 3.3 Vehicles 3.4 Requirements 4 Screenshots 5 Video 6 Trivia 7 External links 8 See also The second modern-era game to be released. Complex example-mod=test;xtest;c:arma2test2 'test' is located in the arma2 installation folder ('Arma 2test') (relative path) 'xtest' is in the installation folder ('ArmA 2xtest') (relative path; subfolder) 'c:arma2test2' is in 'c:arma2test2' (absolute path) 'Relative path' starts from, or is rooted at, the directory from where the arma2 executable has been started, and is not.

BIS has released several runs of sample files for their games. These packs include configuration files, material files, 3d models, and textures for users to learn from and modify.

  • 1Armed Assault Sample Models
  • 2Armed Assault Models Complete Pack
  • 3ArmA 2 Character Sample
  • 4Arma 2 Sample Models

Armed Assault Sample Models

The first run of Armed Assault Sample Models had example models, materials, and textures from the tracked, wheeled, aircraft, rifle, and soldier classes. It also featured complete configuration files for each model.

Armed Assault Sample Models License

This archive contains sample models to be used in Oxygen 2 Personal Edition to create custom models for ArmA. To use those models, you must agree to the following conditions of use:

1) Bohemia Interactive grants to you a personal, nonexclusive license to open and modify the models for the purpose of designing, developing, testing, and producing non-commercial game content for PC game ArmA.

2) You acknowledge and agree that Bohemia Interactive is providing you the models free of charge in order to allow you creation of non-commercial game content for ArmA only and you agree to not commercially exploit any game content you may create using the models without Bohemia Interactive prior written permission.

3) Bohemia Interactive doesn't give you permission to exploit the models in any other way than written in this readme, especially not to convert them for use in any other game or engine than ArmA.

Download

Armed Assault Models Complete Pack

Bohemia later released all models for Armed Assault for modders to edit. It was made available on a slightly revised license. It made available MLOD p3ds for ArmA but no textures.

Armed Assault Complete Pack License

1) Bohemia Interactive grants to you a personal, nonexclusive License to open, modify and distribute the ArmA Sample Models for the purpose of designing, developing, testing, and producing non-commercial game content for PC game ArmA and its sequels or expansion packs.

2) You acknowledge and agree that you will not commercially exploit any game content you may created using the models without Bohemia Interactive prior written permission.

3) Bohemia Interactive doesn't give you permission to exploit ArmA Sample Models in any other way, especially not to convert them for use in any other game or engine than ArmA or its sequels and expansion.

4) If you create and distribute a work based on the ArmA Sample Models you must license the entire work, as a whole, under this License to anyone who will be using it. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.

Download

ArmA 2 Character Sample

To help modders ease in to ArmA 2, Bohemia released a set of character tools. This release included a character, and a head example models, a male skeleton animation export helper model, textures, and a configuration file for the entire ca.pbo.

Arma 2 Warfare Benny Edition Wiki

ArmA 2 Character Sample License

Arma 2 warfare benny edition wiki dungeons and dragons

1) Bohemia Interactive grants to you a personal, nonexclusive License to open, modify and distribute the ArmA Sample Models for the purpose of designing, developing, testing, and producing non-commercial game content for PC game ArmA and its sequels or expansion packs.

2) You acknowledge and agree that you will not commercially exploit any game content you may created using the models without Bohemia Interactive prior written permission.

3) Bohemia Interactive doesn't give you permission to exploit ArmA Sample Models in any other way, especially not to convert them for use in any other game or engine than ArmA or its sequels and expansion.

4) If you create and distribute a work based on the ArmA Sample Models you must license the entire work, as a whole, under this License to anyone who will be using it. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.

Download

Arma 2 Sample Models

The pack of sample models and animations from Arma 2 and its expansions; contains unbinarized models, configs, model configs, RVMATs and scripts from Arma 2 including all DLCs in ZIP archives divided according to the licenses applied.

See: Arma 2 Sample Models

Links

Armed Assault Sample Models News Thread: BI Forums

ArmA 2 Tools / Character Sample Models News Thread:BI Forums

Retrieved from 'https://community.bistudio.com/wiki?title=ArmA:_Sample_Models&oldid=149105'

These parameters can be configured by creating a new shortcut on your desktop and then adding the appropriate option in the target line.

For Steam version:

  1. Choose the game shortcut in Library
  2. Right click on the game
  3. Select properties
  4. Hit 'Set launch options'
Example
'C:arma2arma2.exe' -nosplash -mod=test;xtest;c:arma2test2


  • 1Available parameters
  • 2Closer Description
    • 2.1Path info

Available parameters

Display Options

-windowDisplays Arma windowed instead of full screen. Screen resolution / window size are set in arma2.cfg.

Game Loading Speedup

-nosplashDisables splash screens.
-world=<string>Select a world loaded by default. Example: -world=Utes.
For faster game loading (no default world loaded and world intro in the main menu, only at game start, disabled): -world=empty.
-skipIntroSince OA 1.55 - Disables world intros in the main menu permanently.

Performance

-maxMem=<number>Defines memory allocation limit to number (in MegaBytes).
256 is hard-coded minimum (anything lower falls backs to 256). 2047 is hard-coded maximum (anything higher falls back to 2047).
Engine uses automatic values (512-1536 MB) w/o maxMem parameter.
yet FileCache was always excluded from the virtual address limit, see our developers blog: http://www.bistudio.com/index.php/company/developers-blog/85-breaking-the-32-bit-barrier
-maxVRAM=<number>Defines Video Memory allocation limit to number (in MegaBytes). Use to resolve e.g. Windows problem: http://support.microsoft.com/kb/2026022/en-us?p=1

128 is hard-coded minimum (anything lower falls backs to 128). 2047 is soft-coded maximum , any value over 2GB might result into unforseen consequences!

-winxpForces the game to use Direct3D version 9 only, not the extended Vista / Win7 Direct3D 9Ex http://msdn.microsoft.com/en-us/library/windows/desktop/ee890072(v=vs.85).aspx
- the most visible feature the Direct3D 9Ex version offers is a lot faster alt-tabing. May help with problems using older drivers on multi-GPU systems.
-noCBTurns off multicore use. It slows down rendering but may resolve visual glitches.
-cpuCount=<number>Change to a number less or equal than numbers of available cores. This will override auto detection (which equate to native cores). Details below.
-exThreads=<number>Change to a number 0,1,3,5,7. This will override auto detection (which use 3 for dualcore and 7 for quadcore). Details below.
-malloc=<string>Since OA 1.60 - Set the particular allocator to be used. Significantly affects both performance and stability of the game. More details. !!! DOES NOT WORK ON BE SERVERS!!!
-noLogsSince A3 0.76 and A2: OA 1.63 - More details here.

Be aware this means none errors saved to RPT file (report log). Yet in case of crash the fault address block info is saved.

Profile Options

-name=<string>Profile name.
-profiles=<path>Location of user-profile folder. Details: -profiles.

Developer Options

-noPauseAllow the game running even when its window does not have focus (i.e. running in the background)
-showScriptErrorsIntroduced to show errors in scripts on-screen.
-noFilePatchingEnsures that only PBOs are loaded and NO unpacked data. For more info see CMA:DevelopmentSetup.
-init=<command>Run scripting command once in the main menu. For example to start a certain SP mission of choice automatically. Example: -init=playMission[','M04Saboteur.Sara']. See also playMission. The Mission has to reside in the 'arma2Missions' folder, NOT the user directory.
'<path>mission.sqm'Load a mission directly in the editor. Example: 'c:arma2usersmyUsermissionsmyMission.intromission.sqm'
'<path>mission.biedi'Load a mission directly in the 3D editor. Example: 'c:arma2usersmyUsermissionsnextMission.intromission.biedi'
-autotestLoads automatically a series of defined missions and on error writes to a log file. See below for details.
-beta=<string>Loads the specified beta sub-folders. Separated by semi-colons. Absolute path and multiple stacked folders are possible.
In Linux multiple folders arguments need the following separation syntax: -mod=betamod1;betamod2;betamod3
This allows use of beta build w/o disabling in-game mod/extension management (in UI menu).
-checkSignaturesIntroduced to provide thorough test of all signatures of all loaded banks at the start game. Output is in .rpt file.

Misc.

-buldozerStarts Buldozer mode.
-noLandStarts with no world loaded. (Used for Buldozer)
-noSoundDisables sound output.
-donothingEngine closes immediately after detecting this option.
/secuexpStarts securom support for troubleshooting.

Modifications

-mod=<string>Loads the specified sub-folders for different mods. Separated by semi-colons. Absolute path and multiple stacked folders are possible.
In Linux multiple folders arguments need the following separation syntax: -mod=mod1;mod2;mod3
This setting always auto-disable in-game mod/extension management (in UI menu).
Complex example
-mod=test;xtest;c:arma2test2
  • 'test' is located in the arma2 installation folder ('Arma 2test') (relative path)
  • 'xtest' is in the installation folder ('ArmA 2xtest') (relative path; subfolder)
  • 'c:arma2test2' is in 'c:arma2test2' (absolute path)

'Relative path' starts from, or is rooted at, the directory from where the arma2 executable has been started, and is not always the same where the executable is, like in betas. Usually this is the same as the installation path and the same of what's written in Windows registry. But if you copy or symlink the necessary file and folders, you may have different roots. It's useful when have more dedicated server.

Client Network Options

-connect=<ip>Server IP to connect to.
-port=<number>Server port to connect to.
-password=<string>Server password to connect to.
-hostStart a non-dedicated multiplayer host.

Server Options

-serverStart a dedicated server. Not needed for the dedicated server exe.
-port=<number>Port to have dedicated server listen on.
-pid=<filename>File to write the server's PID (process ID) to. The file is removed automatically when the exe is stopped. Only works for dedicated servers.
-ranking=<filename>Generates a ranking file. See below for details.
-netlogEnables multiplayer network traffic logging. For more details see server configuration.
-cfg=<filename>Selects the Server Basic Config file. Config file for server specific settings like network performance tuning.
-config=<filename>Selects the Server Config File. Config file for server specific settings like admin password and mission selection.
-BEpath=<path>If you are running BattlEye this allows you to specify a separate path for the BattlEye auto updates - this is required if you are running multiple dedicated servers.
-ip=<nnn.nnn.nnn.nnn>Command to enable support for Multihome servers. Allows server process to use defined available IP address. (b1.57.76934)
-par=<filename>Command to read startup parameters from a file. For more details see Startup parameters config file

Use unknown

-downloadUse unknown. (Possibly set auto download of missing Mod pbo's from server.)
-generateShadersUse unknown. (Possibly for use with Buldozer)
-disableProgramDrawingUse unknown. (Possibly for use with Buldozer)
-useProgramDrawingUse unknown. (Possibly for use with Buldozer)
-gamerTag=Use unknown.
-benchmarkIntended for automated benchmarking, but was never finished and is not working.
-noTexHeadersUse unknown. (does seem to prevent error messages like 'Failed to load TextureHeaderManager from file 'caprovinggrounds_pmctexheaders.bin' - failed to open the file.' on linux dedicated server)

Closer Description

Path info

There are a few basics to keep in mind when defining path as part of a parameter.

Spaces

When your path contains spaces, you need to enclose it with quotes, like:

'-profiles=c:arma 2profiles'

Relative vs Absolute

You can define most, if not all path in both ways.

Relative
-profiles=profiles
Absolute
-profiles=c:arma2profiles

The relative path is normally based on the game main folder, where the exe resides in. Using beta patches does NOT change this!However when you use -profiles, some commands use this path defined there as base.

config

The option -config allows you to specify a specific server.cfg file.

profiles

-profiles is a startup option allowing you to choose an alternate location for the user profile files, such as downloaded missions and .cfg files.

The windows user account would need permissions to write to the folder of choice.

An example might be like this
'C:arma2Arma2.exe' -profiles=C:arma2Profiles
or
'C:arma2Arma2.exe' -profiles=Profiles
Arma 2 Warfare Benny Edition Wiki

would store all your profiles/configs/downloaded content into your ROOT ArmA folder under the folder name 'Profiles'

ranking

-ranking is a startup option allowing you to output ranking info or othewise know as player stats.

The windows user account would need permissions to write to the folder of choice.

An example might be like this
'C:arma2Arma2.exe' -ranking=C:arma2ranking.log

Arma 2 Warfare Benny Edition Wiki Free

Output sample:

nosplash

-nosplash is a startup option that allows you to bypass the splash screens on startup of Arma2.

Note: Real speed-up gained with this is likely to be negligible with Arma2, as the loading screens are handled in parallel with the game data being loaded, and the loading itself takes quite long thanks to the amount of data needed.

Official Page

cpuCount

-cpuCount= is option which allows define number of CPUs/cores available.

The best way to simulate dual core on quad core is to use -cpuCount=2 when you run the game and then change the affinity to 2 cores to make sure additional cores can never be used when some over-scheduling happens. It might be also possible to set the affinity in the OS before you launch the process, that would work as well.

exThreads

-exThreads= is option to define extra threads.

All file operations go through a dedicated thread. This offloads some processing from the main thread, however it adds some overhead at the same time. The reason why threaded file ops were implemented was to serve as a basement for other threads ops. When multiple threads are running at the same time, OS is scheduling them on different cores. Geometry and Texture loading (both done by the same thread) are scheduled on different cores outside the main rendering loop at the same time with the main rendering loop.


Ex(tra)threads table
NumberGeometry loadingTexture loadingFile operations
0000
1001
3011
5101
7111

autotest

Arma 2 Warfare Benny Edition Wiki Fandom

The parameter can be used to automatically run a series of test missions. For example FPS measurement or scripting validation.

  • The game runs in special mode. It runs all missions from the given list.
  • If any mission fails (ends with other than END1), it is logged into the rpt file (search: <autotest).
  • In case of any fail, the game also returns an errorlevel to DOS. This can be used to issue an notification by a secondary application.
Launch arma with
-autotest=c:arma2autotestautotest.cfg

The autotest.cfg looks like:

Steam Store Page

NOTE: If you use -profiles, the relative path is relative to your specificity path.

Rpt entry:

If possible use simple worlds, like Desert, to keep the loading times short. The loading screen command might be useful as well to speed up task that need no rendering.

Arma 2 Warfare Benny Edition Wikipedia

Tag: Commandline; Command-line

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